I’ve been playing fantasy basketball on and off for about 10 years. I really like it because I’m a big fan of the NBA and its very analytical. I’ve decided to share it as I’ll get feedback from other people that will improve my decision making in fantasy basketball.
Fantasy sports is huge, particularly in the US. Some of the fantasy sports games like Draft Kings actually sponsor the real life game. I spend several hours a week playing fantasy basketball and probably an hour a week watching basketball condensed games on league pass.
Its important that I outline what is fantasy basketball and how my particular league works as this dictates my decision making framework.
One of the biggest challenges I’ve faced in building products is the exercise of restraint. The other day I started using a new product which was an early version available to the public and I thought “wow this is really good”. Someone has made a conscious decision as to what to include and what to exclude. This is product restraint.
Other times, I’ll start using a product and think “this is really confusing! I can’t figure out what to do”. I have to jump through a lot of hoops. They’ve added too many features to the product.
A challenge that all product creators would have come across is figuring what to put into the product. Product management is about building the right thing at the right time. This is incredibly hard to do. An art and a science.
This blog post was sparked by a few conversations I have had recently on building a loyal audience. One of them was with Justin Carroll from Monastery for the This Mobile Life podcast. Justin is known as “the guy for building high quality audiences for mobile games”. I also spoke to another founder today on why she needs to focus on building a brand and a loyal audience.
Our first podcast interview for 2016! In episode 5 of This Mobile Life we discuss marketing mobile games with Justin Carroll from Monastery. Justin is known for building loyal audiences for mobile games. He has worked on brands such as Call of Duty, Mortal Combat X, Guitar Hero, Avengers, Lep’s World and more. He is based in Pennsylvania, USA.
Hey everyone, welcome to 2016! New year, new blog post. I will write a blog post later with some thoughts on resolutions and goals for 2016. For now, I’ve had some thoughts brewing in my head in the past few weeks. I’ll be writing a series of blog posts about some of my latest thinking starting with this post on cross platform user experience.
There’s been a lot of talk in the past few years about the “Year of the Mobile”. This has been happening since 2010 when I first heard this phrase. We’ve already surpassed that. Mobile is already ubiquitous in our lives.
Yesterday I finished “Intro to SQL – Querying And Managing Data” course on Khan Academy. Overall, it was a pretty good course. I wanted to make some notes on what I have learned in the past few days. I really like their method of teaching where they have a 5 minute video lecture and then interactive exercises. You can learn at your own pace. If you don’t understand something, you can pause, rewind and watch that section again.
I was browsing around on the Khan Academy website looking for some coding courses to do in the holidays. It was recently the “hour of code” challenge and Khan Academy has a number of free online courses. For those unfamiliar with the concept, the “Hour of code” is designed to introduce computer science to students during Computer Science Education week in the U.S. It is organised by the Code.org organisation in Seattle, and it is a movement that has spread around the world. My friends Michael & Chris will also be the first to tell you that SQL is not coding. Nevertheless, the Khan Academy course was a fun introduction for me to learn SQL.